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转自专题站浮游城(http://www.langrisser.cn/)
Scenario 1: Escape from the Castle
The Legendary Sword, Warsong, was said to give its possessor magical power. But now, regarded as sacred, it was hidden deep in the Castle Baltia. |
Win: Garret's Escape |
Lose: Death of Garret |
Control: |
Enemies: |
x8 |
x4 |
x8 |
x5 |
Allies: |
Take: , |
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You play the role of Garett, Prince of Baltia. The castle is being ambushed (what a way to start the game). Alfador (Garett's father), orders that Garett leave and have Baldarov follow him. Then you start the game. The plan is the escape plan. There is a way to win this fight without escaping, but to me at this point, it is pretty tough to do. You start in the middle of the castle (where the arrow points). All you have to worry about is heading left. Do not worry about the others (besides Baldarov). Get rid of the Dark Elves on the left side by having Baldarov weaken them and then having Garret and his troops march in and finish them off. Believe me, many of Tiberon's troops WILL die, but do not worry about them. After you kill the Chief Commander, have Garret follow the road going left and up. When he gets to the wall, he will escape. |
Scenario 3: Surprise Attack
While Garett rests in the city of Sulras, theves invade taking advantage of him being off guard. |
Win: Defeat the enemy leader -Malvese |
Lose: Death of Mina and Garett |
Control: |
Enemies: |
x8 |
x2 |
x2 |
x4 |
x4 |
x6 |
x2 |
Allies: |
Take: , |
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Just as Garett takes a rest, 7 parties of theves come and attack the town, catching Garett and the rest off guard. Garett tells Mina to get to the church with the rest of the citizens. The battle can be a bit complicated, but not too tough. Your big target is Malvese, or the one with 8 Troops following him. Remember to have Garett's team take most of the kills. He should be able to level up this round to either a Knight or a Lord. The Lord can use magic, but the Knight is stronger (I chose to become a Knight). Either way, Mina's group will flee to the church right off. The only people you have to worry about is Garett and Baldarov. If either one of them die, you are screwed. If Thorne dies, it is ok. He will still come back later. Keep an eye on the Troops coming in from the top and bottom. They can sneak around and attack the church. When you get to the last Troop of 8, then you can send in Garett and defeat Malvese. Defeat him, and this scenario is over. Right after the fight ends, Sabra (from the first scenario) comes and tells that the castle has fallen to the enemy. King Alfador has sent Sabra to leave the castle and went to fight by himself. Sabra then decides to join and gives Garett the Great Sword. |
Scenario 4: The Wood of Dead Souls
When Garett hears of the fall of the Castle of Baltia, he immediatly decides to go back to the castle with troops under his command. |
Win: 10 Turns, Survival |
Lose: Death of Garett |
Control: |
Enemies: |
x4 |
x8 |
x8 |
x6 |
x6 |
Allies: (later) |
Take: |
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Garett and group arrives in the middle of a dark forest. Just then, a bunch of slimes arrive. Oh great, this is not good. And believe me, this battle is not easy. Command everybody to Defense. Look at the map and make your way to the only opening availible. Go southeast into the corner. Although if you want, you can have Garett try to attack. If you give Garett the Great Sword, he will have better odds of hitting the slimes. If you do attack, only go after the Great Slimes. If you last 5 rounds, Thorne and Mina will arrive with backup. When one of the troops attack the slime, they will say that the Slimes cannot stand fire. Use the Treat command if your HP is getting low, and after you finish Round 10, the slimes run away, and the scenario is over. Thorne then joins Garett, and Mina insists that she go as well. Thorne also carries a Cross, which can come in handy. |
Scenario 5: Army of the Empire
Joining the reinforcements from Sulras, Garett finally beings his march into Baltia. |
Win: Defeating the Enemy's Leader -Lance |
Lose: Death of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , , , , |
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You start out in the corner at the bottom and the enemy starts out at the top corner. Lance, the Royal Guard at top, says that he will get the remaining Baltian troops. You then start. I placed Garett in the middle, Mina and Sabra to the sides of Garett, and Baldrov and Thorne to the far sides. Make your way to the bottom right hand corner. It might be a bit slow, but you will soon run into enemy troops going back up. Believe me, this will be a tough battle. Clear through the first round of Dark Elves and Soldiers. Kill the 2 Fighters (remember to only weaken them with Baldarov). There then should be one Knight's party, Lance's party, and another Knight's party. Get rid of the Knight's party (Archers work good against them), and kill the Knight. Then go after Lance. Weaken him a bit with Baldarov, then send fresh troops after him. They only might take out 1 or 2 HP, but after a few rounds, you can take them on with Thorne, Sabra, Mina, or Garett. If your HP should get really low (like around 1-2 HP), use the Treat command and have Mina use Healing 1. Keep attacking Lance and he should soon die out. Lance then says it is not over. Garett commands the troop to move on, but Baldarov is shot by an arrow and dies. (Oh man, I liked him.) You then move on again, without Baldarov. |
Scenario 6: Battle for the Castle of Baltia
After defeating Lance and his Army, Garett arrives back to the Castle of Baltia. |
Win: Defeating the Enemy's leader -Geryon |
Lose: Death of Garett |
Control: |
Enemies: |
x2 |
x6 |
x6 |
x8 |
x8 |
x6 |
Allies: |
Take: , , , |
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Garett and the rest finally make it back to Baltia. Garett wishes that Baldarov could have seen it, but it is too late for him. And without Baldarov, this is going to be a lot harder. The best way I found to beat this level was to set Garett, Mina (without any troop, because those Guardsmen are so worthless), and Sabra on the right, and Thorne on the high left side. Have Thorne relay over to the right side, stopping at nothing to get there. If you send Garett's horsemen into fight the horsemen, they will just go into a suicide mission and both sides will die. Defeat the Horsemen with your Commanders, and have your troops wait outside. And do not send the horsemen against the Dark Elves. That is just plain suicide. Wipe out the commanders in the castle, and slowly make your way to the throneroom (By this time, I promoted Sabra to a Lord). Kill the 2 Royal Soldiers and let Geryon come to you. When he steps off his throne, go immediatly and take the spot (Defense +40%!!). After you defeat Geryon, he dies out (of course), and Calais and Tiberon come out. Calais says that Emperor Pythion has stole the sacred sword, Warsong. Calais then tells the secret of Warsong as it having an evil spirit inside of it, which gave Warsong its power. Garett then says that they must get Warsong back. You then recieve a Magic Shield. |
Scenario 7: A Brave Man of the Fortress
Baltia's defense Fortress, Anzel, was attacked by Pythion's Army. Garett Advances to save his men. |
Win: Bayard's Rescue - Defeating Momus |
Lose: Death of Bayard or Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x6 |
x8 |
x8 |
Ally: |
Take: , , , , , |
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Bayard is in the fort surrounded. One of the blue fighters (the one surrounding the fort) is Momus. This fight can be rather frustrating (then again, they all can be). Let the Serpent Knights and Lizard Men come to land. DO NOT fight them on water. Have Garett's group, first thing, cross the bridge and go straight for the Fort. If you have Garett as a Lord, then his Archers might be a better choice, but I suffered, and had my soldiers pay dearly against the Horsemen. The answer is to keep your troops behind Garett when crossing the bridge. Garett can handle the Horsemen by himself. Also, Sabra's Archers are good against almost anything in this battle. One team will try to cross the water. Ignore them, and head for the fort once the Lizardmen and Serpent Knights are killed. After 12 turns, Lance will show up again, wanting revenge. Hopefully by then, Garett's team will already have stormed the fort. Make quick work of Lance and Momus and finish them off. After the fight, Garett will call for Bayard, who will answer and join the group. A Soldier informs them that the enemy has withdrawn, but Garett commands that they go after him. |
Scenario 8: The Follow-Up Attack
The enemy failing their attack of Anzel, withdraws. Garett immediatly orders a follow-up attack to finish them. |
Win: Defeating the Enemy's leader -Chief Commander |
Lose: Escape of the enemy, Death of Garett |
Control: |
Enemies: |
x2 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , , , , , , |
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Ok, the object of this is to prevent the enemy from escaping. This battle is rediculously easy. Place Tiberon by the northern lake, and have Thorne near the edge of the south Lake. Load him up with Soldiers and head around the lake on the west side and cut off the enemy from moving any futher. The Soldiers are a great help against the Dark Elves and the enemy Soldiers. Make quick work and go right for the Lord (Chief Commander). After 5 turns, Lance will show up to ruin the fun (again). Don't worry about Lance. he is too far away to do any damage. Weaken the Lord with Calais' Magic Arrows first, then have your commanders go for him. I had Tiberon promoted to a Knight this round (a Serpent Knight is as useless as a Crocodile Knight). I killed the Lord before Lance even got a chance to attack. After the fight, Lance will run, saying to Garett the he will not forget this. Just then, a Soldier says that they have recieved word that Baltia is ready to attack Dalsis. |
Scenario 9: The Torrents of Worth
Finally, Garett starts his advance on Dalsis. However, Pythion placed a defensive army along the river Worth, to arrive the arrival of Garett's men. |
Win: Garett's Escape |
Lose: Death of Garett |
Control: |
Enemies: |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , , , , , , |
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This battle can be tough. Unless you haven't gotten Tiberon promoted (meaning he is still a Croc. Knight). The first thing you want to do is the the Lizardmen to land. Once they are on land, you can defeat them easily. After about 6 rounds, 2 Krakens, and many Leviathans will show up. One thing, the Krakens will either help you, or destroy you. Since I stayed on my side of the waters, the Krakens didn't bother me. And they fight pretty strong (even off land). Let them do some of the work for you. Then, after another round, Lance shows up again. Looks like the odds are against us again. Well, what I did (this will take a while, by the way) is wait for them to attack. Get them on land (but if you still have Tiberon as a Croc. Knight, go after them and fight on the water). If the Krakens should happen to attack, get the Archers out and drag them out of water and attack. When the side is clear, and there is nothing else attacking, make your way to the other side (only Lance should be left on that side). By the time I got to the other side, the Kraken had totally wiped out Lance and his team, and it was up to my team against his. Of course, you could just go to the top and end the battle, but what is the fun in that? By now, I promoted Garett to become a Grand Knight, and he took out the Kraken in no time. |
Scenario 10: Castle on the Water
One after another, Garett has defeated the relentless attacks by Pythion's armies. Finally, surrounds the castle of Valk, the last fortress of the enemy. |
Win: Defeating the Enemy's Leader -Chief Commander |
Lose: Death of Garett |
Control: |
Enemies: |
x4 |
x8 |
x8 |
x8 |
x8 |
x8 |
Allies: |
Take: , , , , , , |
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First things first. STAY AWAY FROM THE WATER! Back up a bit and let the first wave of attackers come to you, making sure that you are away from the waters. Keep the enemy Soldiers away from the Archers. That could spell trouble. After the first round, Garett will ask if the enemy has any Wizards (they have an Arch Mage and a Bishop, which is even worse). Anyways, keep away from the water until the first wave has been destroyed. I consider the Arch Mage pretty easy, but deadly. When I say pretty easy, I mean that you can send in 10 Archers to shoot at it, kill the Arch Mage, and still have 7 or 8 Archers left (at least that was my case). After you rid of the Arch Mage (or the 1st wave), storm the castle. However, after 10 turns, reinforcements come (and for once, it is not Lance). Get rid of them (you might need the experience). Try to have it so that you can level everybody still in first class up, and that Sabra can become a Dragon Knight. After you get rid of them, re-storm the castle. Get rid of the first group quickly (watch out for the spell the Bishop casts). The Bishop is the hardest part when inside the castle. Go after the Lord and get rid of him. After the fight, Duke Carleon will show up and offer his assistance, along with a Wand. | |
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